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Creative Learning Connection
"To us in particular who are living in one of the great epochs of history it is necessary to know something of what has gone before in order to think justly of what is occurring today." Charlotte Mason
Time-Line Games
We believe time spent studying and learning about people and key events in history is more important than memorizing a long list of dates, and that the chronological order and historical context of events are more critical than the exact dates.
To that end, we have created several exciting Timeline Games. These games help students see history in order and context. Since they are "games," the learning process is interactive and fun, but very effective at the same time. They can be used to introduce a new topic, to reinforce one you’re currently working on, or to review one you’ve already completed.
The games come in laminated and unlaminated formats (Same great game either way).
NOTE: Click here to see an example of Time-Line Game cards and the general rules of the Time-line Games.
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Time Line Journal
Do your students have trouble seeing the "big picture" of history? Do they see the connection between various events they're studying? This journal will help them "put it all together". Space is given to record dates, to draw in, and to take notes. Grades 3-12.
$10.00
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New: New York City Time-Line Game Laminated Version
This game includes 159 dates of important events in and around New York City -- a "snapshot" of American History!
$19.00
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New: New York City Time-Line Game Kit Version
This game includes 159 dates of important events in and around New York City -- a "snapshot" of American History!
$10.50
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Civil War Time-Line Game Laminated Version
152 dates with the key dates/events leading up to and during the civil war.
$18.00
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Civil War Time-Line Game Kit Version
152 dates with the key dates/events leading up to and during the civil war.
$10.00
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History of Astronomy Time-Line Game Laminated Version
83 dates relating to astronomy -- important discoveries, discoverers, etc.
$13.00
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History of Astronomy Kit Version
83 dates relating to astronomy -- important discoveries, discoverers, etc.
$7.50
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History of Space Exploration Time-Line Game Laminated Version
151 dates dealing with Space Exploration.
$18.00
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History of Space Exploration Time-Line Game Kit Version
151 dates dealing with space exploration.
$10.00
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Lewis & Clark Time-Line Game Laminated Version
99 dates with the key dates/events leading up to, during, and after the Lewis & Clark Expedition. (The cards in this set have been laminated.)
$14.00
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Lewis & Clark Time-line Game Kit Version
99 dates with the key dates/events leading up to, during, and after the Lewis & Clark Expedition.
$8.00
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Presidents Time-Line Game Laminated Version
85 dates including the election of each president, the deaths of those who died in office. (The cards in this set have been laminated.)
$13.00
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Presidents Time-Line Game Kit Version
85 dates including the election of each president, the deaths of those who died in office.
$7.50
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Statehood Time-Line Game Laminated Version
74 dates dealing with the expansion of our country. (The cards in this set have been laminated.)
$12.00
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Statehood Time-Line Game Kit Version
74 dates dealing with the expansion of our country.
$7.00
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Revolutionary War Laminated Version
180 dates with the key dates/events leading up to and during the Revolutionary War. (The cards in this set have been laminated, but not cut.)
$20.00
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Revolutionary War Game Kit Version
180 dates with the key dates/events leading up to and during the Revolutionary War.
$11.00
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TIME-LINE GAME RULES
The game can be played by any number of players, up to 10. 3-8 players works really well.
OBJECTIVE
The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them.
START
Each player starts with one card in front of them face up. This is the start of their “timeline”. The remaining cards are face down in a draw pile.
ORDER OF PLAY
The first person draws the top card from the pile and reads the event on it to the player to their immediate left. Play proceeds around the table, one card at a time, in a clockwise manner.
EACH TURN
The “reader” reads the event to the “player” who must guess where that event would fit on his/her timeline. The first time it would just be “before” or “after” the start card. Subsequent times it would be “at the beginning”; “between these 2 cards”; or “at the end”. If the first player guesses correctly, the card is placed in the proper position on their timeline.
If the player guesses incorrectly, the player to their left gets a chance to guess on their own timeline. The opportunity to guess could go all the way around the table to the last player to the right of the reader. (In other words, it’s possible for a card to be guessed by all players except the reader.) If no one answers it correctly by then, it is put at the bottom of the draw pile. (With several players that doesn’t usually happen, since each player gets to see what the incorrect guesses ahead of them are, each time narrowing the possibilities.)
GAME ENDS
The game is over when one player has 8 cards in a row in their timeline.
VARIATIONS
1. For a faster game, a goal number of less than 8 could be set at the beginning of the game.
2. Have the oldest person read all the cards instead of playing.
3. Play with teams of 2 or more.
4. For a more challenging game, play for more cards required in the timeline.
RECOMMENDATIONS
For reinforcing learning, it’s a good idea to have each “reader” announce the date as they award the card to a player.
We have included several blank cards so that you may add your own dates/events to the game.
A timeline is included with the dates we’ve used. Students reviewing it before and/or after games will reinforce their knowledge of statehood history.
Note: If you discover any “critical dates” we’ve left out, feel free to let us know. We may include them in future editions.
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