Creative Learning Connection

 "To us in particular who are living in one of the great epochs of history it is necessary to know something of what has gone before in order to think justly of what is occurring today."  Charlotte Mason

Time-Line Games

 

We believe time spent studying and learning about people and key events in history is more important than memorizing a long list of dates, and that the chronological order and historical context of events are more critical than the exact dates.

 

To that end, we have created several exciting Timeline Games. These games help students see history in order and context. Since they are "games," the learning process is interactive and fun, but very effective at the same time. They can be used to introduce a new topic, to reinforce one you’re currently working on, or to review one you’ve already completed. 

 

The games come in laminated and unlaminated formats (Same great game either way).

 

NOTE: Click here to see an example of Time-Line Game cards and the general rules of the Time-line Games.

 

 

 

 

Time Line Journal
Time Line Journal

Do your students have trouble seeing the "big picture" of history? Do they see the connection between various events they're studying? This journal will help them "put it all together". Space is given to record dates, to draw in, and to take notes.  Grades 3-12.


$10.00

New: New York City Time-Line Game Laminated Version
New: New York City Time-Line Game Laminated Version

This game includes 159 dates of important events in and around New York City -- a "snapshot" of American History!


$19.00

New: New York City Time-Line Game Kit Version
New: New York City Time-Line Game Kit Version

This game includes 159 dates of important events in and around New York City -- a "snapshot" of American History!


$10.50

Civil War Time-Line Game Laminated Version
Civil War Time-Line Game Laminated Version

152 dates with the key dates/events leading up to and during the civil war.


$18.00

Civil War Time-Line Game Kit Version
Civil War Time-Line Game Kit Version

152 dates with the key dates/events leading up to and during the civil war.


$10.00

History of Astronomy Time-Line Game Laminated Version
History of Astronomy Time-Line Game Laminated Version

83 dates relating to astronomy -- important discoveries, discoverers, etc. 


$13.00

History of Astronomy Kit Version
History of Astronomy Kit Version

83 dates relating to astronomy -- important discoveries, discoverers, etc. 


$7.50

History of Space Exploration Time-Line Game Laminated Version
History of Space Exploration Time-Line Game Laminated Version

151 dates dealing with Space Exploration.


$18.00

History of Space Exploration Time-Line Game Kit Version
History of Space Exploration Time-Line Game Kit Version

151 dates dealing with space exploration.


$10.00

Lewis & Clark Time-Line Game Laminated Version
Lewis & Clark Time-Line Game Laminated Version
99 dates with the key dates/events leading up to, during, and after the Lewis & Clark Expedition. (The cards in this set have been laminated.)

$14.00

Lewis & Clark Time-line Game Kit Version
Lewis & Clark Time-line Game Kit Version

99 dates with the key dates/events leading up to, during, and after the Lewis & Clark Expedition.

 



$8.00

Presidents Time-Line Game Laminated Version
Presidents Time-Line Game Laminated Version
    85 dates including the election of each president, the deaths of those who died in office.  (The cards in this set have been laminated.)

$13.00

Presidents Time-Line Game Kit Version
Presidents Time-Line Game Kit Version

85 dates including the election of each president, the deaths of those who died in office. 


$7.50

Statehood Time-Line Game Laminated Version
Statehood Time-Line Game Laminated Version

74 dates dealing with the expansion of our country.  (The cards in this set have been laminated.)


$12.00

Statehood Time-Line Game Kit Version
Statehood Time-Line Game Kit Version

74 dates dealing with the expansion of our country.


$7.00

Revolutionary War Laminated Version
Revolutionary War Laminated Version

180 dates with the key dates/events leading up to and during the Revolutionary War. (The cards in this set have been laminated, but not cut.)


$20.00

Revolutionary War Game Kit Version
Revolutionary War Game Kit Version

180 dates with the key dates/events leading up to and during the Revolutionary War.


$11.00

TIME-LINE GAME RULES

 

The game can be played by any number of players, up to 10.  3-8 players works really well.

 

OBJECTIVE

The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them.

 

START

Each player starts with one card in front of them face up.  This is the start of their “timeline”.  The remaining cards are face down in a draw pile.

 

ORDER OF PLAY

The first person draws the top card from the pile and reads the event on it to the player to their immediate left.  Play proceeds around the table, one card at a time, in a clockwise manner.

 

EACH TURN

The “reader” reads the event to the “player” who must guess where that event would fit on his/her timeline.  The first time it would just be “before” or “after” the start card.  Subsequent times it would be “at the beginning”; “between these 2 cards”; or “at the end”.  If the first player guesses correctly, the card is placed in the proper position on their timeline.

 

If the player guesses incorrectly, the player to their left gets a chance to guess on their own timeline.  The opportunity to guess could go all the way around the table to the last player to the right of the reader.  (In other words, it’s possible for a card to be guessed by all players except the reader.)  If no one answers it correctly by then, it is put at the bottom of the draw pile. (With several players that doesn’t usually happen, since each player gets to see what the incorrect guesses ahead of them are, each time narrowing the possibilities.)

         

GAME ENDS

The game is over when one player has 8 cards in a row in their timeline.

 

VARIATIONS

1.         For a faster game, a goal number of less than 8 could be set at the beginning of the game.

2.         Have the oldest person read all the cards instead of playing.

3.         Play with teams of 2 or more.

4.         For a more challenging game, play for more cards required in the timeline.

 

 

RECOMMENDATIONS

For reinforcing learning, it’s a good idea to have each “reader” announce the date as they award the card to a player.

 

We have included several blank cards so that you may add your own dates/events to the game.

 

A timeline is included with the dates we’ve used.  Students reviewing it before and/or after games will reinforce their knowledge of statehood history.

 

 

Note:  If you discover any “critical dates” we’ve left out, feel free to let us know.  We may include them in future editions.